Lerissa

Hides her appearance with an elaborate hooded cloack and magic

Description:

Bard level 6 (skill points 66) Bard
(Archivist )
Init 1; Senses ; Perception +8
DEFENSE
AC 15, Touch 11, flat footed 14 ( Chain Shirt, Shield, none)
(
1 Dex, 4 armour)
hp 36 (0d8
6d8+6);
Fort 2, Ref +6, Will +4
OFFENSE
Speed 30
Melee
Single Attack Quarterstaff +4 (1d6)
Full Attack
Quarterstaff +4 (1d6)
Space 5ft.; Reach 5
Special Attacks
Fascinate Can fascinate 1 creature + 1 every 3 levels
Lamentable Belaborment-1 (Ex) Daze or confuse creature already fascinated by performance DC 10
1/2 level + CHA mod
Lamentable Belaborment-2 (Ex) If the target takes damage, this effect ends immediately
Spells Known:

Bard Spells
CL 6 Concentration 9
Level 0 (4) DC 13
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft CT: Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation Book:
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Know Direction(Divination)[ ] X 1
V,S (Me) rng: Personal CT: Dur: Instantaneous
SV N/A Area: You Book:

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch CT: Dur: 10 min./level (D)
SV None Area: Object touched Book:
Description: Object shines like a torch.

Mending(Transmutation)[ ] X 1
V,S rng: 10ft CT: Dur: Instantaneous
SV Will negates (harmless, object) Area: One object of up to 1 lb. Book:
Description: Makes minor repairs on an object.

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal CT: Dur: 10 min./level
SV N/A Area: You Book:
Description: Read scrolls and spellbooks.

Summon Instrument(Conjuration)[Summoning ] X 1
V,S rng: 0ft CT: Dur: 1 min./level (D)
SV None Area: One summoned handheld musical instrument Book:

Level 1 (5) DC 14
Comprehend Languages(Divination)[ ] X 1
V,S,M/DF rng: Personal CT: Dur: 10 min./level
SV N/A Area: You Book:
Description: You understand all spoken and written languages.

Cultural Adaptation(Divination)[Fire Evil lawful mind-affecting] X 1
V, S, M/DF (a document written in the language of the culture to be em rng: personal CT: Dur: 10 minutes per level
SV None Area: you Book: Humans Of Golarion
Description: During the height of the Empire of Taldors expansionism, Taldan wizards developed this spell with the idea that it might make pacifying their uncivilized conquests easier. While the spell has since fallen out of favor with Taldans, it is much embraced by others, bards and Pathfinders in particular. When casting this spell, you must concentrate on the culture to which you wish to adapt. If you speak the native language of the culture in question, then for the duration of this spell, you speak the language with a native accent. The spell does not teach you the language in question, but may be combined with tongues or a similar spell. Your body language and gestures mark you as a native of the culture, and you unconsciously make small decisions that help you blend in. These combined new traits give you a +2 on Diplomacy checks made to influence members of the culture to which you have adapted. You also gain a +2 circumstance bonus on Disguise checks made to pass yourself off as a member of the culture. Additionally, the DCs of enchantment (charm) spells you cast against natives of the culture to which you are attuned increase by +1.

Saving Finale(Evocation)[Mind-affecting Earth mind-affecting emotion] X 1
V, S rng: Close 25ft + 5ft/2 levels CT: Dur: instantaneous
SV Will negates (harmless) Area: one living creature Book: APG
Description: You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a saving throw, allowing the subject to immediately reroll the failed saving throw.

Timely Inspiration(Divination)[Sonic Mind-affecting mind-affecting emotion] X 1
V rng: Close 25ft + 5ft/2 levels CT: Dur: instantaneous
SV Will negates (harmless) Area: one creature Book: APG
Description: A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.

Level 2 (4) DC 15
Ancestral Communion(Divination)[Shadow Evil ] X 1
V, S, F/DF (stone or metal image of your ancestor) rng: personal CT: Dur: 1 minute/level
SV None Area: you Book: Dwarves of Golarion
Description: You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge. Consulting with the spirits is a full-round action. If you consult with the spirits before making a Knowledge check, you gain a +4 insight bonus on the check. If you have already failed at a Knowledge check, you may consult with your ancestors and make another attempt. The insight bonus on these checks increases to +6 at caster level 7th and +8 at caster level 11th. You may consult with the spirits for this purpose as often as you like while the spell remains in effect. Only you can hear the spirits speak to you.

Commune With Birds(Divination)[Air poison fire ] X 1
V, S rng: personal CT: Dur: 10 minutes; see text
SV None Area: you Book: Advanced Race Guide
Description: You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area. Over the next 10 minutes, the birds reply as if you had asked them the question using speak with animals, giving you a general consensus answer to the question based on their knowledge. For example, you could ask if there is drinkable water in the area, the location of predators or other creatures, directions to a mountaintop or other natural feature, and so on, and the local bird communities would answer to the best of their ability. If there are no birds in range, the spell has no effect and you do not get a response. Any creature using speak with animals (or a similar ability) who hears this bird call can understand your question, though it may not be able to reply in a way you can hear.

Discovery Torch(Evocation)[Light Mind-affecting lawful mind-affecting] X 1
V, S rng: touch CT: Dur: 10 minutes/level
SV none Area: object touched Book: Ultimate Combat
Description: An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular flame but creates no heat and uses no oxygen. Allies within the area of this light gain a +2 enhancement bonus on Perception and Sense Motive checks, as well as on Knowledge checks to identify monsters that are also within the area and their special powers and vulnerabilities. When an inquisitor casts this spell, the light emanation doubles (40-ft.-radius emanation) while that inquisitor has a judgment active. Light spells counter and dispel darkness spells of an equal or lower level.

Investigative Mind(Enchantment)[Compulsion Mind-affecting water sonic] X 1
V, S rng: personal CT: Dur: 10 minutes/level or until discharged
SV None Area: you Book: Advanced Class Guide
Description: Your mind is able to correlate information effectively. When attempting an Appraise, Knowledge, Linguistics, or Spellcraft check, you can roll twice and take the higher result. If you have an ability that allows you to roll twice, you cannot use that ability and this benefit on the same roll. The spell is discharged once you have used its benefit a number of times equal to your caster level.

STATISTICS
Str 10, Dex 12, Con 11, Int 18, Wis 8, Cha 16
Base Attack 4 CMB 4 ; CMD 15
Feats
Armour Prof Light,
Combat Casting: +4 Concentration checks for Defensive casting,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Skill Focus (Know Arcana): +3 know Arcana,
Skill Focus (Know History): +3 Know History,
Skill Focus (Know Planes): +3 Know Planes
Skills Acrobatics 8, Appraise 4, Bluff 11, Climb -2, Diplomacy 12, Disguise 21, Escape Artist 5, Intimidate 3, Know Arcana 7, Know History 13, Know Local 10, Know Nobility 9, Know the Planes 7, Linguistics 9, Perception 8, Perform 12, Sense Motive 7, Sleight of Hand 6, Spellcraft 11, Stealth 8, Use Magic Device 3
Languages Common
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Bardic Knowledge (Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained
Bardic Performance 2 times level + 2 + CHA bonus rounds a day
Countersong May use bards perform for save vs sound
Distraction within 30ft can save vs an illusion(figment) or illusion(pattern) with bards perform roll
Inspire Competence Competence on skill bonus = + 2
Jack of All Trades-1 (Ex) Can use any skill, even if the skill normally requires him to be trained.
Lore Master (Ex) Becomes a master of many different types of lore, and can choose to take 10 on any Knowledge skill check that he has ranks in. May take 20 on Knowledge checks per day = 1
Magic Lore-1 (Ex) Bonus on Spellcraft to identify magic items or scrolls equal to half bard level, can take 10
Magic Lore-2 (Ex) Can use Disable Device on magical traps and gains a +4 bonus on saves vs magic traps
Naturalist-1 (Ex) If identified creature with Knowledge check. allies within 30 ft gain insight bonus = 2
Naturalist-2 (Ex) to AC and on attack rolls and saves against exceptional, supernatural, and spell-like abilities
MAGIC ITEMS (max value 3450)
Hat of disguise +10 Disguise (1800gp)

Total Value = 1800

Bio:

Lerissa

Way of the Wicked darkenlink