Lady de Wellin

Young and impressionable marquise de Wellin

Description:

Human CR 2
XP 600
Any Medium Humanoid
Aristocrat level 2 (skill points 14) Aristocrat
Rogue level 1 (skill points 11) Rogue
(Rogue)
Init 1; Senses ; Perception +6
DEFENSE
AC 12, Touch 11, flat footed 11 ( Quilted Cloth, Shield, none)
(
1 Dex, 1 armour)
hp 16 (0d8
2d6+1d8+2);
Fort +0, Ref +3, Will +3
OFFENSE
Speed 30
Melee
Single Attack Bladed scarf +2 (1d6-1X2)
or Crossbow, hand +1 (1d4 /19-20 X2)
Full Attack
Bladed Scarf +2 (1d6-1 X2)
or Crossbow, hand +1 (1d4 /19-20 X2) range 30
Space 5ft.; Reach 5
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 1
STATISTICS
Str 8, Dex 12, Con 11, Int 14, Wis 11, Cha 18
Base Attack 1 CMB 0 ; CMD 11
Feats
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Exotic Weapon Prof,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Skill Focus (Stealth): +3 Stealth,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Finesse: Use DEX mod instead of STR mod for melee attack to hit
Skills Acrobatics 7, Appraise 6, Bluff 8, Climb -1, Craft Poison Making 3, Diplomacy 10, Disable Device 1, Disguise 4, Escape Artist 5, Handle Animal 4, Intimidate 10, Know Dungeon 2, Know Geography 2, Know Local 6, Know Nobility 8, Linguistics 2, Perception 6, Perform Dance 4, Perform Oratory 4, Ride 6, Sense Motive 4, Sleight of Hand 1, Stealth 9, Survival 0, Swim -1, Use Magic Device 4
Languages Common
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Trapfinding Can find magical traps
Trapfinding-2 A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1).
Bladed Scarf: deals 1d6 points of damage to anyone making a grapple check
MAGIC ITEMS (max value 780)

Bio:

Lady de Wellin

Way of the Wicked DirkVanleeuw